They look a bit too much like living action figures to gel with the dramatic action and gritty conflict they're mixed up in – to the point where at first I really struggled to even enjoy the voice acting, which despite a few rough spots does have highlights from even the characters I initially disliked. The overstated, too-clean, almost plastic smoothness of the main characters really just stands out even amid the somewhat more grounded and dirty environments they move around in. The one exception is that the art style just didn't entirely stick for me. It's the kind of world where sometimes, to save reality, you’ve just gotta punch a ghost to death. The tone, the characters, and the villains all really nail the appeal of the genre, as does composer Jon Everist's characteristically superb soundtrack. In short: The heroes are dead, so now it's up to the morally gray and the washed-up scum to save the day. Up against this trio of baddies is a crew of mercenaries and ne'er-do-wells hired by the literal last member of the ancient Lamplighters League – occult good guys who got wiped out in conflicts in and around World War 1.
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